3 on 3 Hockey
Rules & Regulations
**UPDATED AS OF AUGUST 2nd, 2017**
In addition to
the Rules of Play below, please review our Privacy
Section 1: Governing Play
(a) All CHA rules are in effect unless otherwise stated.
(b) The President has final authority concerning all rules and regulations
including, but not limited to, suspensions, expulsions and general
discretion of conduct.
Section 2: Teams
(a) Only registered players on team rosters or waiting list may play (see
(b) A team shall be composed of nine to eleven (7-12) skaters and one (1)
goalie; no Rep players are permitted to play in the House League division,
unless the league does not offer specific Rep or House League divisions.
(c) Teams must start the game with a minimum seven (7) players ie. 6 skaters
and a goalie; or they forfeit the game and points.
(d) Each team will play with four (4) players on the ice.
(e) Any period during the game, a team trailing by four (4) or more goals
will be allowed to ice one (1) additional skater and if a team is trailing
by five (5) goals a team will be allowed to ice two (2) additional skaters for the remainder of the
game or until the goal differential is less than 5. If the goal
differential drops to 4 the team will go back to four (4) skater and if the
goal differential drops to 3 the team will revert back to three (3) skaters.
Shifts of 3, 4, 5 skaters
remain intact for the duration of the shift regardless of the goal
differentials during the shift; meaning players do not change during the
shift if goals are scored.
(f) NO Team Entries are allowed, Team players might be moved as an absolute
last resort for competitive balance, may be
subject to roster adjustments when the league rebalances. (g) If a Team is
short and does NOT have enough of there *OWN* team players at game time that
team will forfeit the game but can borrow some players from another team
same division to play the game for fun and no points. If the Team has
there minimum (6) six skaters and (1) Goalie and would like to borrow a few
players from another team from that division, (The Conveyor will decide
which players will be chosen and NOT THE COACH, to keep the competitive
balance of the game)
Section 3: Replacements & Reserves
(a) Notification must be given to the Convener and/or opponent and all
parties must agree upon prior to the
use of Replacements. Failure to give proper notification may result in
forfeiture and possible suspension.
(b) Teams must use other registered players from existing teams or waiting
list (if available) from your division or lower. A team borrowing from their
opponent is deemed to have forfeited.
(c) Teams can use up to three (3) reserve players in any game; ie. 2 skaters
and a goalie.
(d) Replacement players may only be used for emergencies and must come from
within the league to meet the minimum, not to fill the benches unless approved by Convenor and/or opponent.
(e) Unregistered players may NOT be used for any reason.
Section 4: Rules of Play
(a) All games will be NON-BODY CHECKING.
(b) All games will be 3-fifteen minute running time periods.
(c) Face-offs will occur only at the beginning of each period or in case of
coincidental penalties (see Minor Penalties).
(d) When play is stopped due to the goalie controlling the puck or a goal
was scored, a whistle will signal the attacking players to vacate the zone.
Once all the attackers have exited the zone, the players may re-enter to
resume play immediately. They may not challenge the opposition until they
have all exited the zone. Attacking prematurely may result in a penalty for
the offending team.
(e) There is no centre-ice (red) line, and therefore no icing calls or
(f) All offside plays at the blueline will be deemed delayed offside and the
referee will call for the offending players to release the puck and exit the
zone. Once all the offending players have exited the zone together, they may
re-enter the offensive zone.
Scoring – A (4) four goals per game rule is in effect. No individual player can
score more than (4) four goals in any game. Timekeepers will track all scorers
and keep track of player numbers in the timekeeper’s box. If a player scores
a 4th goal in any game, the goal will not count. i) When a player has
reached his (4) four
goals in any game the timekeeper will notify the bench any succeeding goals
by that player will no longer count and will not be added in the stats or on
the scoreboard. If that player is awarded a penalty shot - he must
still take the awarded shot but if he scores the goal will not count.
(h) Teams do not switch ends after each period.
Section 5: Shifts
(a) Player shifts will be one (1) minute in length.
A buzzer will run to signal the end of each shift.
(b) Bench doors MUST remain closed until the sound of the buzzer.
(c) Once the buzzer sounds, players must relinquish control of the puck
immediately and proceed to touch the boards at the bench. The new players may
then enter onto the ice surface immediately after all 3 players are touching
the boards in between doors with there sticks.
(d) In the case of a shortened bench due to injury or ejection(s), at the
sound of the buzzer all players must make contact with the bench boards; the
double-shifted player(s) may then rejoin the action after having touched the
bench boards. (i)THIS IS A FUN LEAGUE, AT NO TIME IS THERE A REASON TO
BE DOUBLE SHIFTING ANY PLAYER UNLESS INJURY LEAVES YOU BELOW 6 PLAYERS AT
THAT POINT IN THE GAME, OTHER THEN THAT DOUBLE SHIFTING OR NOT SENDING OUT
THE NEXT 3 PLAYERS IN LINE, THERE WILL FIRST BE A WARNING ISSUED AND THEN
THE SECOND TIME YOU WILL BE ASKED TO LEAVE AND A PENALTY SHOT WILL BE
AWARDED. THIS LEAGUE IS FOR THE
KIDS TO PLAY NOT TO WIN CHAMPIONSHIPS WITH STRATEGY !
(e) Failure to immediately relinquish control of the puck at the sound of
the buzzer or new players entering the ice surface prematurely may result in
a penalty (see Minor Penalties) for the offending team. (GOALIES MAY
PLAY THE PUCK IF THEY WISH DURING THIS TRANSITION)
(f) At any time a penalty is issued by the referee, the clock will be
stopped so the penalty shot can be taken, once the shot is taken the clock
will restart immediately regardless of goal or no goal.
(g) In the absence of a goaltender, teams will play with four (4) skaters.
The fourth skater may not exit their zone except to change or in the last
shift of the game. Fourth skaters are not required to change on the buzzer
and can change at any time but cannot be substituted for a goalie if a
Section 6: Minor Penalties
(a) All penalties will result in an immediate breakaway situation for the
offended player. The referee will place the puck on the centre face-off spot
and the remaining players will line up, stationary, on the backside blueline.
Play will commence on the referee’s command and the shift resumes as normal.
If the offended player is injured and unable to perform the breakaway, the
coach will assign one (1) player from the ice to replace that player.
(b) Coincidental penalties shall result in a faceoff at centre ice.
(c) Any player having been assessed three (3) minor penalties in the same
game will be automatically ejected from that game.
i. Players ejected with five (5) minutes left to play in the game shall be
assessed a further game misconduct.
ii. If a player is ejected during a second game under the same circumstances
as (c) that player will be served a further one (1) game suspension.
iii. A third ejection will result in a disciplinary hearing with the
Convenor for further suspension or possible expulsion from the league.
(d) Body checking penalties will be deemed as two (2) offences on the
score sheet only. Two (2) body checking penalties in the same game will
result in the immediate ejection from that game plus a further game
(e) If there is a delayed penalty and the offended team scores, the penalty
is still recorded to the timekeeper.
Section 7: Major Penalties
(a) Major penalties will result in the immediate ejection of the offending
player(s) and suspension pending further review by the Convenor.
(b) Fighting majors will result in the penalized players being expelled from
the league indefinitely pending further review by the Convenor.
Section 8: Coaches, Managers
(a) Up to (3) three coaches, assistants or trainers may be on the benches.
All bench personnel must be a minimum 21 years of age and registered with
(b) Coaches are required to make every effort to ensure EQUAL ICE TIME for
all 3 on 3 participants and there is to be no shortening of the bench.
(c) Any bench personnel having been ejected from a game, for any reason,
will be automatically suspended for a minimum 2 games and subject to further
review for possible expulsion from the league. INAPPROPRIATE BEHAVIOR,
CONDUCT OR LANGUAGE WILL NOT BE TOLERATED and either parents, coaches or
players will be up to and including ejection from the league with no refund.
Section 9: Playoff TIE BREAKING RULES
Ties in Standings
In the event of a tie in the standings, the final positioning results will
be decided by :
A) HEAD TO HEAD
B) MOST WINS
C) PLUS MINUS
D) LEAST GOALS AGAINST
E) LEAST PENALTY MINUTES