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5 on 5 Ball Hockey

Rules & Regulations

**UPDATED AS OF JANUARY 5th, 2013**

In addition to the Rules of Play below, please review our Privacy Policy and Terms of Use

Rules of Ball Hockey

Most of the Rules of Ball Hockey mirror those of ice hockey, or what you are already familiar with - this is not meant to be a comprehensive list. However, there are a number of special rules that you should be aware of if you have never played Ball Hockey before.

 

1. All rules are C.A.H.A. unless otherwise stated.

2. All players must wear a CSA approved hockey helmet with the chinstrap fastened. If a player participates in the play without his helmet or one or more shoes he will be assessed a minor penalty.

3. Hockey, lacrosse or ball hockey gloves must be worn (no gardening gloves)

4. No hockey shoulder pads or hockey shin pads allowed.

5. Referees will ask players with damaged sticks (splintered) to replace their stick. No plastic blades.

6. Players must have played 5 games in the summer session to participate in the playoff's

7. Goalies must wear full equipment including facemasks

8. Two 30 second timeouts per game-maximum 1 in any given period.

9. Clock will run in the last 10 minutes of the 3rd period when a team is losing by 5 or more goals. Any time the losing team is 4 or fewer goals behind, the clock will return to normal stop time. Clock may also be run at the referee's discretion. All penalty times will remain the same when the clock is running.

10. League scoring will not be counted when the lead exceeds 5 goals (mercy rules).

11. Coincidental minors and majors will offset. A team may exchange a player serving a major penalty where the player given the penalty was ejected from the game.

12. Team must be able to field a team of at least 5 players to start a game and must have 6 players by the end of the 1st period. If there is not 6 players by the end of the 1st period, the game will be defaulted and the other team awarded a 1 to 0 win. The team lacking enough players may use players from another team playing that night only if agreed to by the other team representative (to avoid a default game).

13. Body checking will result in a 2 minute penalty.

14. An automatic delay of game will be given when the goalie or player intentionally shoots the ball out of the playing surface. There will be no penalty accessed if it is shot into the players bench area or where there is no glass.

15.Slashing the stick is a 2 minute minor penalty. Any slash that makes contact with any body part of the opposing player will result in a MINIMUM 4 minute penalty to the penalized player. Depending on severity a major or a match penalty may be assessed.

16.A player raising the blade of his stick and placing it on the opposing player in a crosschecking motion will receive a minimum 2 minute minor penalty. If the motion is a cross checking motion (extending arms out to make contact with the opposing player) the penalized player will receive a minimum of a 4 minute penalty. Depending on severity a major or a match penalty may be assessed.

17. Highsticking the opposing player will result in a minimum 4 minute penalty. Depending on severity a major or a match penalty may be assessed.

18. Highsticking the ball is a 2 minute minor penalty or where the stick has been carelessly used.

19.A 10-minute misconduct penalty assessed in the last 5 minutes of regulation time or assessed in overtime will result in an additional one game suspension.

20. All suspensions carry into the playoffs and the next season.

21. All suspensions are subject to league review and possible additional suspension time.

22. Any suspended players serving a match, fight or gross penalty may not play on any league night until the suspension is fully served.

23. During any altercation, the referee may elect to continue to run the clock.

24. The referee may terminate a game if, in his view the game is approaching a level of confrontation between the 2 teams that someone may get hurt.

25. A fighting major will result in immediate ejection from the game an automatic 5 game suspension and a $50 fine. The incident will be reviewed by the league for a possible further suspension.

26. Any fighting on arena property will result in an immediate indefinite suspension and criminal charges may be brought forward.

27. A second major penalty, fighting major, match or gross misconduct in any subsequent game will result in an indefinite suspension.

28. Three minor penalties or two 4-minute stick infractions in any one game will result in ejection from the game, except where one of the 3 penalties is for highsticking the ball.

29. A match or gross misconduct will result in immediate ejection from the game and a minimum 5 game suspension.

30. A third man involved in any altercation or the first man off the bench during an altercation will be ejected from the game and a minimum 3 game suspension assessed.

31. There will be no refunds for any suspensions and suspended players are not allowed to be present on the team's bench during the suspension period.

32. Striking a referee or league official will result in an indefinite suspension, pending League officials review and the offender may face criminal charges. This includes excessive verbal abuse on or off the arena floor. The rule is in effect anywhere on arena property.

33. Threatening (or trash talking) a player on the other team may result in an game ejection at the referee's discretion. The convenor can notify the referee of an incident in this regard. In that situation the referee can assess a penalty.

34. Any additional players added to the roster in the last 5 games must have league approval or team risks default for using illegal players.

35. There will be no two-line pass rule (offside pass).

36. At the discretion of the referee a game ejection may be given to any player to remove the player from the game without the player incurring a further suspension.

37. Icing will be automatically called when the attacking player shoots the ball from within their own blue line (No longer requires a touch by the defending player). If the goalie leaves the crease the icing is waived.

38. Once the ball has proceeded across the defensive blue-line, a defensive zone will extend to the centre-ice line.

39. Any protest must be made, typewritten, within forty-eight hours after completion of the game. The protest must be accompanied by $25.00 (refunded if won).

40. Gloving the ball (palm clenched) will be an immediate dead ball.

41. Delay offside (clear zone).

42. No two players on the same team may wear the same sweater number. When this occurs one of the 2 players cannot return until wearing a sweater with no duplicate number.

43. Golf swings with the hockey stick are an automatic 2 minute minor, however the referee may assess a 5 minute major if done in the proximity of other players.

44. Player standing on the ball will receive a 2 minute minor penalty for delay of game.

45. Teams change ends at the end of every period.

46. Team rosters must be given to the timekeeper before the start of the game or a 2 minute delay of game penalty may be assessed. It is the teams responsibility for the roster sheets to be accurate. Players arriving late MUST report to the timekeeper or again a 2 minute delay of game penalty may be assessed.

47. All players starting late must report to the timekeeper prior to playing or a delay of game penalty will be assessed.

48. Any player who receives a total of 30 minutes in penalties (summer season) during the course of the regular season will receive a 1 game suspension. After 40 minutes a 2 game suspension and after 50 minutes the player will receive an INDEFINITE SUSPENSION from the league, pending review by League Officials.

49. All major penalties come with a MINIMUM of ejection from the game and a 1 game suspension.

50.All gross, match and fighting majors penalties will come with a indefinate suspension and a league review.

51. If a player stands in the goalie crease in the opposing teams end of the rink, the whistle will be blown and the faceoff will take place outside the blueline. If that player or any other player on that team commits the same offense then the team will be assessed a 2 minute delay of game penalty. Note you are permitted to enter the crease to play the ball if not already covered up by the goalie.

52. Each team has 10 seconds to set up for each faceoff. If one team is not lined up or isn't ready the ball will be dropped and the whistle will be blown immediately, the team that isn't ready for the faceoff will be given a warning and the next time limit faceoff violation by that same team, they will be accessed a delay of game penalty.

53. When there is a tie in regulation time during the regular season, there will be a 5 minute overtime with 4 players on each side. The 1st 4 minutes are running time and the last minute stop time. If the game is tied at the end of the overtime each team is awarded 1 point. If 1 team scores in overtime the winning team is awarded 2 points and the losing team 1 point

54.All major penalties are recognized over a 2 season period. Any 2nd major within a 2 year season (2 consecutive seasons played by the player) will be dealt in the same manner as noted above for a 2nd major in the same season.

55.A 2 minute minor penalty will be assessed when a player removes his hand from his stick and aggressively pushes or pulls a player with his hand.

56. A penalty shot will be called when a team is already shorthanded by 2 players in overtime and an additional penalty is called against that team.

ALL GAME EJECTIONS AND GAME MISCONDUCTS WILL BE CONSIDERED 10 MINUTES TOWARDS

PENALTY IN THE ACCUMULATED MINUTES OF THE REGULAR SEASON TOTAL PENALTY MINUTES.

click here for a printable version

Periods

BluePrint Ball Hockey games are two 15 minute stop-time periods. If you have not played Ball Hockey and think that is a short period of time to play, you will quickly find out that unlike Ice Hockey, where you can "coast" though some of your movement, Ball Hockey is a game for those who can keep their legs moving. 30 minutes is a lot of running.

Offsides & "Floating Blue Line"

Ball Hockey mirrors international hockey in that there is no 2 line pass. However, the largest difference between Ball Hockey and most forms of Ice Hockey is the "Floating Blue Line" that regulates offsides in the offensive zones. Once a player has moved the ball over the blue line into the attacking zone, the attacking zone increases to include the entire opponent's half of the rink. See the illustration on the right.


Playoff TIE BREAKING RULES

Ties in Standings

In the event of a tie in the standings, the final positioning results will be decided by :

A) HEAD TO HEAD

B) MOST WINS

C) PLUS MINUS

D) LEAST GOALS AGAINST

E) LEAST PENALTY MINUTES

Welcome to the 2013 season of the Players Ball Hockey Season.

This season brings many new and exciting changes and

we thank you all for your participation.

Have a safe and enjoyable season!

Players Ball Hockey League

STATISTICS AND PLAYOFFS

STATISTICS

1) STANDINGS

Team standings and individual statistics will be updated and posted weekly.

Statistics will be recorded and maintained by each Division Convenor.

The statistics are recorded by player’s number; therefore it is the responsibility of the Team Representative to keep your Division Convenor informed of

any possible changes.

2) POINT SYSTEM

WIN : 2 Points

TIE : 1 Point

LOSS : 0 Points

3) GAME DURATION

Regular season league games are two (2) periods of fifteen (15) minutes stop time.

4) MERCY RULE

If one (1) team falls behind by a total of five (5) goals, then the game becomes running time where the clock will not stop. If the trailing team narrows the goal margin to less than five (5) goals, then the clock will return to stop time. The mercy rule is not in effect in the first period. Minor penalties are converted to three (3) minutes during running time.

PLAYOFFS

1) PLAYOFF ADVANCEMENT

(9 Game Regular Season Schedule + 1 Exhibition Game + 1 Playoff Game per division (11 Games Total) )

Winning teams of each contest assume the higher seed.

If the lower seeded team defeats the higher seeded team it attains

that seeded position throughout the playoff tree.

Finals Based on 4 Team Division

1st Seed vs 2nd Seed

3rd Seed vs 4th Seed

2) PLAYOFF OVERTIME

Teams play one (1) ten (5) minute stop time period, sudden death to determine the winner of the game for finals. If there is no winner after the overtime period then a shoot‐out will decide the winner (see Shoot Out).

There will not be a shoot‐out in the final game of league championships. 

3) SHOOTOUT

Teams choose five (5) players for the shootout. Each player is entitled to one (1) breakaway opportunity. The team that has the most goals after the 5 selected shooters wins the game.

If there is a tie in goals once again, the shoot out rounds will continue with one shooter per team until the tie is broken. Players may not shoot a second time until all players on one team or the other have participated.

4) PLAYOFF QUALIFYING TIE‐BREAKER ORDER

In the event that two (2) teams are tied in points upon closure of the regular season the following format will be applied to determine qualifying and seeding for the playoffs:

1. Personal record between the teams

2. Total wins

3. Team with higher plus (+) rating

4. Team with fewest combined team penalty minutes

TEAMS AND EQUIPMENT

1) REGISTRATION

You may register a team or register as an individual and be placed on a team.

If representing a team you act on behalf of the team. You are responsible for the collection of all funds, i.e. registration and fines; as well as the organization of your team within the rules and regulations. As a representative of your team, you are encouraged to lead by example and understand the bylaws of the league. You act as the communication link between the executive and the players you represent.

If you register as an individual player you will be placed on a team where positions may be available. The executive will monitor the ‘Individual’ team to make sure that you and your teammates are comfortable and understanding of the rules and regulations. A team representative will be chosen by your team or by the league.

2) RETURNING TEAMS

What constitutes a team being considered a ‘returning’ team is a team containing six (6) or more players from the previous year. The ‘returning’ team is subject to applicable fines, or suspension carry‐overs.

3) ROSTERS

A team may have a minimum of twelve (12) and a maximum of twenty‐two (19)

signed players. The TEAM REGISTRATION FORM must be handed to a league official

before the first regular season game. There will be a designated team

Addition/Deletion form for players to be added after the first game.

If a player is deleted from your roster, then your team roster is reduced in size.

4) GAME DAY ROSTERS

The roster on the official game sheet will be the official roster used by the Timekeeper. By using this form, the Timekeeper is made aware of players participating in that particular game as well as bench staff and/or suspended players. A player arriving late must be on the game sheet prior to the start of the game AND report to the timekeeper prior to playing in that game. If the team roster on the game sheet is not completed and handed in to the timekeeper prior to the start of the team’s game, then a 2‐minute penalty could be assessed.

The League Executive has it within their rights to grant a team a loss by default (see Game Defaults) if a team continuously does not complete and hand in their roster on the game sheet before playing their games.

5) ROSTER CONFIRMATION

Team rosters will be frozen (set) once registered.

Trades are no permitted.

6) PLAYOFF QUALIFICATION

A player must participate in six (6) regular season games in order to qualify for playoff participation. It is very important that the team representatives check all game sheets immediately after game play to make sure that there is a match between your records and the leagues. If there is an error (i.e. player participated and wasn’t checked off on the game sheet) and it is not reported to the league office within 24 hours then the error proceeds unchanged. The League Executive will monitor player participation.

7) PLAYERS IN UNIFORM

A team must have five (5) players in uniform by scheduled game time. The team can borrow players from other teams (when agreed to buy opposing coach)  to play game.  Team must have (6) players by end of the 1st period otherwise referee will call the game.

A defaulted game results in a 1 – 0 loss for the standings.

If there are 6 players in uniform and no goalie dressed then a runner assumes the goalies position but may not cover up the ball in the goal crease or a penalty will be assessed. Teams are allowed to borrow goalies provided the borrowed goalie is signed in the PBHL.

8) GOALTENDERS IN UNIFORM

It is required that teams have a goaltender dressed for each game. A back‐up goaltender dressed and ready for play is allowed. If a team decides to ‘pull’ their goaltender and does not have a back‐up goaltender ready then they are allowed only one (1) minute before the game continues. A runner must assume the goaltender position. If a goaltender is injured and has to be replaced then a team is allowed ten (10) minutes before the game commences.

9) BACK‐UP GOALTENDERS

Teams may use a roster spot to sign an alternate goaltender. This goaltender must be clearly indicated as being the ‘back‐up’ goaltender for the team on their TEAM REGISTRATION FORM. The ‘back‐up’ goaltender may participate for their team in the playoffs without having to play the minimum six (6) regular season games. In the playoffs the alternate goaltender may not play a position other than goaltender unless they have played the minimum of six (6) regular season games. A ‘back‐up’ goaltender can only play for one (1) team per league.

10) TEAM UNIFORMS AND EQUIPMENT

All players participating on a team must wear exactly the same coloured jersey. All team jerseys must be numbered from 0 – 99. Two (2) players may not wear the same number. Fraction additions or subtractions are not permitted. Numbers MUST be legible, no tape or other forms of temporary numbers are permitted. Goaltenders are allowed to wear jerseys of a different colour. Only running pants or shorts are permitted for bottom wear. They do not have to match in colour.

11) MANDATORY EQUIPMENT

The following equipment is mandatory in order to participate in game play.

CSA approved ice hockey helmet (chin straps must be properly fastened at all times)

Ice hockey gloves (no broomball, lacrosse, gardening, ball hockey gloves etc)

Matching jerseys

Running shoes 

Goaltenders:

CSA approved goal mask or helmet assembly (no "cats‐eye" grilles allowed)

Full street hockey equipment allowed including jock

Running shoes or boots that offer more instep and toe protection allowed

OPTIONAL OR RECOMMENDED EQUIPMENT

The following equipment is not mandatory but recommended highly by the PBHL:

Shin pads

Knee pads

Protective cup ‘jock’

Soft elbow pads

Mouth guard

12) TEAM CAPTAINS AND ALTERNATES

Each team must have a captain (does not have to be the Team Representative). A maximum of two (2) assistants are allowed. Captains and alternates must be clearly identified on the team’s roster. If there is a change or absence the Timekeeper must be notified before the game. If a team chooses not to identify their captains and alternates on their sweaters, then they must indicate their captains and alternates before each game to the timekeeper.

Only a team captain or assistant on the playing surface may enquire about rules being called in their team’s game with the officials. If a player other than the teams’ captain or assistant questions an official they may be assessed a penalty.

13) TEAM ALIGNMENTS

If possible, at the conclusion of six (1) pre-season game the league may move players onto different teams in order keep the level of play balanced. This is not mandatory and is the sole discretion of the league executive.  

14) HOME/VISITORS BENCHES

Teams are to start the game on the respective benches indicated on the season schedule. (If not marked on the season schedule clearly then the team listed on the left side of the opponent’s team on the schedule is considered the visiting team)

The goaltender will switch ends at the end of the period. It is recommended that runners start on the opposite end of the playing surface from their benches to make it easier to ‘pull’ the goaltender if needed during the final period.

15) GAME START TIMES

The warm up clock shall indicate three (3) minutes. At approximately one (1) minute the Referee will blow their whistle to warn teams to get ready. The game will commence with fifteen (15) minutes set on the game clock.

16) SHAKING HANDS

Although not enforced, in an act of sportsmanship teams are encouraged to shake hands with their opponents at game’s end.

17) TIMEOUTS

Each team is allowed one (2) timeout per game but can not call more then (1) timeout per period. There are no timeouts allowed in regular season overtime play. Timeouts are generally thirty (30) seconds in duration.

18) AWARDED GOALS

In the event that a team already has their goaltender pulled in favour of an extra attacker and then creates a foul on their opponent during a clear scoring attempt, then a goal will be awarded to the defending team.

19) UNIQUE SITUATION

In the event that a unique situation arises and it is not covered in the bylaws, the League Executive or possibly the Division Convenor will make the best decision as they see fit.

 

 

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